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Helldivers 2 Patch 5.0.0 Arrives With an Incoming Message From High Command That's Already Got Players Worried

Helldivers 2 Patch 5.0.0 Arrives With an Incoming Message From High Command That's Already Got Players Worried
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    Source: IGN Gaming
    Category: Games
    Originally Published: 2025-12-02
    Curated: 2025-12-02 15:14


    Arrowhead has released Helldivers 2 update 5.0.0, which makes big balance changes that actually raise weapon damage — but there’s also an incoming message from High Command that has the community worried.

    Update 5.5.0 arrives alongside the jungle-themed Python Commandos Warbond, which adds a number of fan-requested weapons including a minigun.

    But it’s the incoming message from High Command — an in-universe tease from Arrowhead to the Helldivers 2 community on what’s in store — that has raised eyebrows.

    “Super Earth has detected strange signals from previously unmonitored worlds on the Galactic map,” the message reads. “The Ministry of Intelligence is investigating the source of the signals. Helldivers, be vigilant and hold the high ground.”

    What does this mean? Players aren’t sure, although speculation is pointing to something Illuminate related, given the mention of “unmonitored worlds.”

    As for the patch, it makes a number of fixes, including for audio issues, XP modifiers, and several crashes, as well as more optimizations and improvements. The balancing changes raise weapon damage, and there are much-needed fixes to weapon FOV. The patch notes, courtesy of Steam, are below.

    Helldivers 2: Python Commandos Premium Warbond Screenshots View 5 Images

    In other Helldivers news, we finally have confirmation that Justin Lin is set to direct the upcoming Helldivers 2 movie. Lin is best known for his work on a number of Fast & Furious movies, and was the director of the series from The Fast and the Furious: Tokyo Drift in 2006 until Fast & Furious 6 in 2013.

    Helldivers 2 Update 5.5.0 patch notes:

    Balancing

    General changes

    Decreased ergonomics penalty on magnifying scopes weapon attachments

    The intent is to make magnifying scopes more a matter of preference by decreasing the penalty they impose on a weapon's ergonomics (low ergonomics makes the weapons muzzle follow the crosshair slower).

    Some of the Pistol ammo balance update

    The intent with this change is to make some of the pistol rounds weapons more effective after the last pistol ammo re-balance that did make them more of a close range weapon.

    The pistol rounds re-balance general intent is to make them more effective at close range while not more effective at long range then for example assault or marksman rifles

    2x Tube Red Dot

    Decreased ergonomic modifier from (-3) to (-1)

    4x Combat Scope

    Decreased ergonomic modifier from (-6) to (-2)

    10x Sniper Scope

    Decreased ergonomic modifier from (-9) to (-4)

    APW-1 Anti-Materiel Rifle is also effected by this change so it will get an increased ergonomics from 26 to 31

    Primary weapons

    SMG-37 Defender

    Increased damage from 100 to 110

    Increased durable damage from 20 to 22

    SMG-32 Reprimand

    Increased damage from 135 to 140

    M7S SMG

    Increased damage from 80 to 90

    Increased durable damage from 16 to 18

    VG-70 Variable

    Increased durable damage 20 to 23

    M90A Shotgun

    Increased durable damage 15 to 20

    Sidearms weapons

    P-2 Peacemaker

    Increased damage from 95 to 100

    Increased durable damage 30 to 32

    P-113 Verdict

    Increased damage from 135 to 140

    M6C/SOCOM Pistol

    Increased damage from 110 to 125

    Increased durable damage from 25 to 28

    Enemies

    War strider

    Decreased force strength on grenade explosion from 50 to 30

    Bile Spewer

    Decreased force strength on artillery explosion from 50 to 30

    Decreased force impulse on artillery explosion from 60 to 40

    Stalker

    Decreased force strength from 40 to 35 when a tongue attack hits the player

    (Force strength is the value that decides if a player or enemy should stagger or ragdoll.)

    Gameplay

    Keybind options for quick weapon function:

    New, unbound keybind options have been added for quickly swapping weapon functions (like changing fire modes or ammo).

    The intent is to give players better ease of use, especially for weapons with multiple ammo types like the Halt, Autocannon, and the new "One Two" AR.

    Updated First Person View (FPV)

    We updated how First Person View (FPV) works with the intention of improving the aiming experience across different FOV settings (Field of view).

    The intent is that the size and distance of the scope will be more consistent with different FOV settings.

    We also updated how ergonomics works in FPV with the intent to make it more responsive.

    Fixed instances of flickering textures in various city locations

    Fixes

    Crash Fixes & Softlocks

    Fixed a rare crash that would occur when combat music would start

    Fixed a rare crash that could occur during 'Nuke Nursery' mission

    Fixed crash after hotjoining a game that just started where the existing players are using certain stratagems

    Fixed a rare crash when enemies would fall through the ground

    Fix rare crash on mission load

    Weapons & Stratagem Fixes

    Fixed an issue with the BR-14 Adjudicator, when aiming with the 10x scope on 200 m setting which would cause the model to disappear

    Fixed a visual issue on VG-70 Variable during the reload animation when aiming down sights

    Fixed a torso clipping issue with the CE-07 Demolition Specialist armor

    Fixed pump-shotguns sometimes not showing a new shell being inserted on reload

    PLAS-45 Epoch now correctly zooms in ADS mode, just like any other support weapon

    Fixed display related to no ammo being shown for Infinite Ammo weapons

    Fixed the VO (Voice Over) line for “no ammo” being played after pressing reload whilst using Infinite Ammo weapons

    Fixed a small bug where supply packs were giving ammo without consuming a charge when dropped

    Fixed a bug that locks stratagems after drowning while holding that stratagem ball

    Fixed the red glow that would happen if the player would empty one or two magazines with MG-206 Heavy Machine Gun, M-105 Stalwart or MG-43 Machine Gun

    Enemies

    Factory Striders will no longer be launched to sky erratically when dying

    Hellpods that hit Factory Striders will no longer remain in the air after the enemy dies

    War Striders now detonate mines

    Enemy presence around Cognitive Disruptor Towers is now cleared from the mini-map when the objective is completed

    Chargers no longer speed up when exiting charge

    Fixed Rupture Warriors getting stuck below Sentries

    Added a medium-armored weak spot to the vents on the backside of the Bunker, AA, and Mortar emplacements. This was done so these structures behave similarly to other comparable defenses..

    Miscellaneous Fixes

    Fixed the terrain not being affected by explosions and the Entrenchment Tool (PS5 only)

    Fixed a bug where the lights were missing/flickering on the Orbital Gatling

    Fixed a thumbnail glitch in the Acquisition Center menu

    Cryo-pods no longer clip into the Engineering Bay when playing the ship arrival cutscene

    Fixed an armor gap affecting CE-27 Ground Beaker and CW-9 White Wolf whilst using the 'Draw!' emote

    The UI will no longer show inaccurate objective info on the Mission Summary screen if the host has left the game

    Fixed a bug whilst joining a non-host in a cross-play lobby.

    Fixed the NPC technician’s neck sticking through their shirt

    Mini-map fog of war effect while exploring caves no longer persists between missions

    Soon-to-be Helldivers will no longer be stopped from progressing the tutorial if they die in the flag room

    Fixed issue where the automaton grinder sludge would be affected by weathering even though it's sealed behind glass

    Fixed an issue where a missile inside the Destroyer’s hangar was misaligned. This dangerous act of asymmetry has been corrected. The undemocratic ship operator responsible for this disgraceful display of inefficiency has been promptly re-educated in a high-orbit correctional facility. Glory to the Office of Corrective Deployment!

    Helldivers will no longer be locked out of the GATER when trying to get into the driver's seat simultaneously

    Fixed a bug with missing haptics when a controller disconnects or reconnects

    Fixed an issue on a command bunker where there was a lack of collision

    Optimizations

    Optimized lights on Automaton VFX

    Optimized physics of rock assets throughout the game to improve performance

    Improved the way environmental effects such as sandstorms, blizzards, and acid storms apply their status effects for reduced impact on performance

    Improved ADS weapon placement and behavior

    Reduced the amount of camera clipping on weapons

    Fixed texture details used for weapons while aiming down sights

    Improved depth of field when ADS and whilst scopes are zoomed in

    Fix for textures sometimes appearing low resolution even when memory is available (PC only)

    Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.


    This article was curated from IGN Gaming. All rights belong to the original publisher.